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HTML5 Game Development Hotshot, by Makzan
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Build interactive games with HTML, DOM, and the CreateJS game libraryAbout This Book
- Create eight different games using HTML5
- Learn essential games development techniques, such as game loop, animations, and browser storage
- Follow the project-based approach to build games from start to finish with in-depth explanations on game management
Whether you are familiar with the basics of object-oriented programming concepts, are new to HTML game development, or are familiar with just web design, this project-based book will get you up and running in no time. It will teach and inspire you to create great interactive content on the Web.
What You Will Learn- Create DOM-based HTML5 games
- Use the CreateJS library to build a canvas-based game
- Create different types of animations that are spritesheet-based, tween-based, and Flash vector-based
- Modularize game components in JavaScript with object inheritance
- Store and load persistent game progress in browsers
- Convert coordinates between the screen and isometric perspective
- Maintain a hierarchy for game elements to keep the extensibility of the game
- Learn essential workflows and tools to create game assets easier
This book will show you how to create stunning cross-browser games without the need for Flash or other plugins. Learn about Box2D, DOM elements, the EaselJS framework, and more, all providing a foundation of knowledge to expand your game-creating skills. With in-depth explanations and step-by-step instructions, you will finish this book feeling confident about building great games with HTML. Whether you are familiar with the basics of object-oriented programming concepts, are new to HTML game development, or are familiar with just web design, this project-based book will get you up and running in no time. It will teach and inspire you to create great interactive content on the Web.
- Sales Rank: #2409375 in Books
- Published on: 2014-07-11
- Released on: 2014-07-08
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .83" w x 7.50" l, 1.38 pounds
- Binding: Paperback
- 363 pages
About the Author
Makzan
Makzan focuses on web development and game design. He has over 14 years of experience in building digital products. He has worked on real-time multiplayer interaction games, iOS applications, and rich interactive websites. He has written two books and one video course on building a Flash virtual world and creating games with HTML5 and the latest web standards. He is currently teaching courses in Hong Kong and Macao SAR.
Most helpful customer reviews
2 of 2 people found the following review helpful.
game templates
By W Boudville
HTML5 is now the official standard for web pages. But another major topic on the web is games. Makzan shows how to combine the two. You should be aware that this also involves CSS stylesheets. Whenever you read of HTML5, implicitly CSS is used, as a factoring of structure away from visuals.
The book is a collection of game examples. Involving the use of JavaScript, as a simple object oriented programming language. The examples collect the visuals to be shown in web pages and the game flow logic. You should maybe focus on first defining the latter. This is the internal skeleton upon which to later draw the graphics.
A clever technique shown in Project 2 is how to use CSS classes to store state information. Some games can be designed and understood as finite state machines. If there are not too many states, and most of these have different and distinctive visuals, then the method of Project 2 could be applicable.
More broadly, the collection of example games can be used as a template starting point. This includes understanding the class inheritances used. Straightforward way for you to encapsulate behaviour in a compact manner. This is of course a general property of object oriented coding. But if you are new to games, the book is a good way to see how it is applied to your context.
Having said this, some aspects of the book seem tedious and strained. Each chapter has subsections called 'classified intel', 'prepare for lift off', 'engage thrusters'. The first time, it's cute. Later, just cheesy.
2 of 2 people found the following review helpful.
Review of HTML5 Game Development Hotshot
By Ted Jenkins
Disclaimer: I have been provided a desk copy of this book by Packt Publishing for review.
HTML5 has quickly supplanted Flash as the platform of choice to develop rich user experiences on the Web, and this goes for games as well. HTML5 Game Development Hotshot aims to provide you with the knowledge to take advantage of the latest technologies available by taking you step-by-step through creating eight different games of increasing complexity.
The author’s use of step-by-step hand-holding is especially thought out. I’m a person who learns by doing, so a step-by-step tutorial is just my style.
The organization of each chapter is well thought out in my opinion—each game has a mission briefing (or introduction), a set of objectives and a checklist.
Basic HTML knowledge is probably a prerequisite—you’ll need to know what HTML is, what basic HTML document structure looks like, what tags are, etc. There is also some javascript, but it is explained—even so, a knowledge of basic OO (object-oriented) programming concepts is assumed.
I would recommend this book to getting up and running quickly on HTML5 features in the context of the features of games—animations, movement physics, latest tag features (like data-* attributes, etc), and so forth.
3 of 4 people found the following review helpful.
A great book for HTML5 Game Development
By VitoshAcademy
At the beginning of August I have started to read the book HTML5 Games Development by Example, provided to me kindly by Packt Publishing.
You do not need to be a pro developer to make use of the book - it presents step by step the development of the games with HTML. Each chapter is divided into several sub-chapters and the code for each sub-chapter is given. Thus, you may be able to go with the author, checking the code and seeing what he actually meant.
To make the story fascinating, the games are really interesting (if you are a developer, not a gamer). Here is a list of the 8 games:
1. A CSS Quest Game
2. Card Battle
3. Space Runner
4. Multiply Defense
5. Building an Isometric City
6. Space Defenders
7. Ball-shooting with Physics Engine (Basketball)
8. Sushi Shop
Let's go back to the book - what level of HTML do you need in advance? My opinion is that at least a basic level of HTML is needed, otherwise you will get into trouble. The book even touches object oriented programming (OOP), and although it describes it quite into detail, this is probably not a subject for a beginner. Anyway, if you are definitely into games and you are not a quitter you may go through the book successfully.
A good plus is the structure - the author gives us a mission briefing, objectives and checklist for each of the games. Thus, separating the tasks into smaller details, you learn how to deal with a complex problem step-by-step. As mentioned earlier, the book provides the code for these steps separately - you do not obtain only the big project with 1000+ lines of code, where it is quite easy to lose yourself. This is an approach I like. At the end of each chapter, you can kindly give yourself a treat, by playing the game you have created. Trust me, there is nothing more challenging than playing a game, which you have built by yourself (copied code counts as well :) )
Last but not least - there are a lot of things in game development, which can be used in the so-called "Real Projects". Making a status bar and dealing with OOP and variables is just the start.
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